#Switch steel assault Pc
While in terms of raw content the game technically isn’t a very long one, getting to the point where you’ve got the skill and experience to be able to blow through it all will take some time, making this a great challenge for classic arcade fans. Steel Assault is available today on Nintendo Switch via the Nintendo eShop and PC via Steam at the explosive price of 14.99 (with a special 10 launch. I think the challenge is also exacerbated a little by checkpoints that sometimes feel a little spread out, though conceptually they usually make sense and some areas are simply bigger and tougher than others. You can expect to crash and burn quite a bit, with the expectation being that you’re really on top of how best to use your grapple quickly and effectively even while under fire, and that can sometimes require some diligence to get through tough spots. That’s not to say that, by any means, it’ll be an easy run. Giving the game a feeling that sits somewhere between a classic shooter like Contra and the beloved Bionic Commando, there’s just something refreshing about the flow of this game that’s very satisfying. What’s great is that sometimes just small things can really make a difference and the grapple in Steel Assault quickly became the star of the show for me.
#Switch steel assault full
This is a fantastic effort that was well and truly worth the wait, and deserves the full attention of action platform fans young and old.Run-and-gun shooters were absolutely a consistent staple in the arcades and on consoles back in the day, and that puts a certain amount of Run-and-gun shooters were absolutely a consistent staple in the arcades and on consoles back in the day, and that puts a certain amount of pressure on developers in the current day to do anything that feels new and exciting. This is the first game that Zenovia have released commercially – what a way to enter the stage.
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There is a very real reason why the myriad titles I have spouted off about in this review are regarded as classics – and that is because of their taut design, unforgettable atmosphere and perfectly measured gameplay. I have played a tonne of modern, retro-inspired fare that find this kind of delicate balance very difficult. It looks and sounds incredible, with a panache that could probably not actually be squeezed out of 16-bit hardware, but completely retains the feel of that era. There are bosses, mini bosses, into-the-screen perspective bosses, and standard enemies that feel like they could be bosses in other games. One minute you will be traversing the beautifully hand-drawn post-apocalyptic city on foot, the next you are riding a tooled-up speedboat, or hanging off the fuselage of a crazed flying contraption.
![switch steel assault switch steel assault](http://www.otakugamers.uk/wp-content/uploads/2015/09/leynos_trial.jpg)
And it does get hectic, right from the off, as you are swarmed by enemies and forced into a death defying climb upwards with an instant death chasm beneath. That it does so whilst being entirely fair and beatable with practice, regardless of difficulty level, is an admirable feat.
#Switch steel assault series
Much like the legendarily brilliant genre pieces constructed by Treasure, or the almost cinematic way Contra III bombards the senses, Steel Assault plays out like a series of increasingly more staggering set pieces and situations and doesn’t let up from the throttle. It’s modern but keeps the feel of the era If I had popped a cartridge containing this into my first SNES I probably would have spent the next week locked in my bedroom in front of my CRT.
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It feels like you are playing something special. Movement is equally fluid – you can jump, double jump and slide. It works as smooth as silk and becomes second nature within seconds. Added to this rather handy tool is a Bionic Commando-esque grapple which can be aimed at platforms, vehicles and allows you to zipline your way around or dangle precariously in battle. Your hero is equipped with a whip-like melee weapon that can be employed multi-directionally, and comes off like a cross between Simon Belmont’s whip and Strider’s Cypher, and can be upgraded with power ups that add projectiles and all kinds of mayhem to it’s mechanical flail. If you are of a certain vintage age-wise, it takes just a few minutes play to see that Assault draws upon just about any decent title from your youth. This is a resolutely old-school experience that has beautifully designed linear levels, just like days of yore blasting through a Rockman X or Contra game. Raised as I was on the games that clearly inspired it, this long-in-gestation Kickstarter labour of love grabbed me the instant I fired it up, and didn’t let me out of its grip for the next several hours of hardcore run and gun action.ĭeveloper Zenovia have proudly boasted that this is not a Metroidvania, or a roguelike, or anything remotely bowing to modern trends. I won’t beat around the bush – as far as future-retro modern titles go, Steel Assault is an absolute banger.